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Advance wars 2 rom gameshark codes
Advance wars 2 rom gameshark codes




advance wars 2 rom gameshark codes
  1. #Advance wars 2 rom gameshark codes how to#
  2. #Advance wars 2 rom gameshark codes code#

I even tried to find a master code and it wouldn't workĠ0aaaaaa xxxxxxyy =yyOriginal codeĠ2000000-0203FFFF WRAM - On-board Work RAM (256 KBytes) 2 WaitĠ202AB9C is then certainly a place I would expect to find values for inventory items.Īs for the save stuff I am at a loss, theoretically I guess you could append a save to a ROM image and it would dodge some of the saving issues but I have never heard of a flash cart doing that and that would be some exotic electronics for a repro (if they are not a simple ROM chip swap/breakout board usually we are left wondering if they employed a blind monkey on a dextox to use a flooring nail heated over a blowtorch to do the soldering). The programs didn't seem to help.ĬBAcrypt would always give me an error when i put in a codebreaker codeĪs for ARcrpyt, none of the codes i converted worked. Pokemon worked with the modded battery, but nothing changed with the FE6 BackupĪs for the AR and codebreaker stuff. So i change some stuff to both files, make a battery export and try to put it back on the cartridge.

advance wars 2 rom gameshark codes

I should tell y'all what program i'm using. Interestingly, when i loaded up the ROM backup of Pokemon Ruby with no save, it acted like a normal empty gameīut when i started my ROM backup of Fire Emblem 6 without a save battery, my files and what not where still attached to the cartridge I was able to import the battery save of Ruby Just fine, but i had to use a hex editor to change the size of the FE6 save. I dumped both Roms and both Battery Saves. It lags when saving and has erased it's own data for one reason though. So my Fire emblem 6 cartridge is translated and does act very strangely. If the codes start with 8 or 3 codes it is trivial, if they are the others then you might have to think for a second but the AR has all the same abilities (and a few more besides). The CBA tends to be considered a lesser method, and master codes are not really necessary for AR/gameshark. I am not sure what we are using to convert these days (everything I use supports both), or if indeed it is that easy to convert on the GBA. Personally I would suggest just getting and using a flash cart.Īnyway choice link to have during all thisĬodes did get encrypted so you may need a copy of CBAcrypt It could be that the tool you are using got confused when trying to write the save if it thinks it is a different type, however it would probably have said that.

advance wars 2 rom gameshark codes

Were it a big boy flash cart then it could be that the save is being overwritten with the one stored but every cheap and nasty repro I have seen does not do that. I would have to look at the cart to see what it is doing.

#Advance wars 2 rom gameshark codes how to#

Follow the link provided for the emulator you're using to be taken to a guide explaining how to get these codes working.ĭon't see the code you're looking for on this page? Head on over to my Advance Wars (Version 1.Click to expand.Battery save is the term used by various emulators to mean normal save as opposed to savestate, assuming the OP mainly comes from that world rather than flash carts.Īs for the actual problem I am not sure. If you're using an emulator and still can't figure out how to setup these codes, you're in luck! There's two common emulators for GBA games, the mGBA and VisualBoy Advance. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. This page contains CodeBreaker cheat codes for Advance Wars (Version 1.0) (USA). Advance Wars (Version 1.0) CodeBreaker Codes (USA)






Advance wars 2 rom gameshark codes